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» Networking Aspects for Gaming Systems
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SIGCOMM
2009
ACM
16 years 1 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
187
Voted
AINA
2010
IEEE
16 years 15 days ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
229
Voted
INFOCOM
2010
IEEE
15 years 5 months ago
Near-Optimal Power Control in Wireless Networks: A Potential Game Approach
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...
UML
2005
Springer
16 years 27 days ago
Performance Analysis of UML Models Using Aspect-Oriented Modeling Techniques
Abstract. Aspect-Oriented Modeling (AOM) techniques allow software designers to isolate and address separately solutions for crosscutting concerns (such as security, reliability, n...
Hui Shen, Dorina C. Petriu
166
Voted
NOSSDAV
2004
Springer
16 years 23 days ago
Analysis of state exposure control to prevent cheating in online games
Kang Li, Shanshan Ding, Doug McCreary, Steve Webb