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PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
14 years 1 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
NETGAMES
2005
ACM
14 years 28 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
INFOCOM
2011
IEEE
12 years 10 months ago
The digital rights management game in peer-to-peer streaming systems
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
Jin Zhang, Wei Lou
INFOCOM
2007
IEEE
14 years 1 months ago
Algorithmic Aspects of Access Networks Design in B3G/4G Cellular Networks
— The forthcoming 4G cellular systems will provide broadband wireless access to a variety of advanced data and voice services. In order to do that, these networks will have a sig...
David Amzallag, Joseph Naor, Danny Raz
NCA
2005
IEEE
14 years 29 days ago
Networking Aspects in the DPASA Survivability Architecture: An Experience Report
The same network infrastructure that is essential for the operation of today’s high valued distributed systems can also be misused by malicious attackers. Experience shows that ...
Michael Atighetchi, Paul Rubel, Partha Pratim Pal,...