Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
— The forthcoming 4G cellular systems will provide broadband wireless access to a variety of advanced data and voice services. In order to do that, these networks will have a sig...
The same network infrastructure that is essential for the operation of today’s high valued distributed systems can also be misused by malicious attackers. Experience shows that ...
Michael Atighetchi, Paul Rubel, Partha Pratim Pal,...