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» Networking Aspects for Gaming Systems
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166
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NGC
2000
Springer
109views Communications» more  NGC 2000»
15 years 8 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
185
Voted
NETWORKING
2000
15 years 6 months ago
Survivability Analysis of Ad Hoc Wireless Network Architecture
Mobile ad hoc wireless networks are generating novel interests in mobile computing. The dynamism in network topology has thrown up multifarious issues, requiring a fresh look into ...
Krishna Paul, Romit Roy Choudhury, Somprakash Band...

Book
1069views
13 years 10 months ago
Sustainable Wireless Sensor Networks
Wireless Sensor Networks came into prominence around the start of this millennium motivated by the omnipresent scenario of small-sized sensors with limited power deployed in large ...
DASFAA
2008
IEEE
156views Database» more  DASFAA 2008»
15 years 4 months ago
Load Balancing for Moving Object Management in a P2P Network
Abstract. Online games and location-based services now form the potential application domains for the P2P paradigm. In P2P systems, balancing the workload is essential for overall ...
Mohammed Eunus Ali, Egemen Tanin, Rui Zhang, Lars ...
NSDI
2007
15 years 7 months ago
A Location-Based Management System for Enterprise Wireless LANs
: The physical locations of clients and access points in a wireless LAN may have a large impact on network performance. However, today’s WLAN management tools do not provide info...
Ranveer Chandra, Jitendra Padhye, Alec Wolman, Bri...