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WSC
2000
13 years 8 months ago
Practical aspects of simulating systems having arrival processes with long-range dependence
Analysis of network traffic indicates that packet arrival processes have significant stochastic dependence. It has been suggested that this dependence is so strong as to be wellmo...
Robert Geist, James Westall
AIED
2011
Springer
12 years 11 months ago
Students' Enjoyment of a Game-Based Tutoring System
Many Intelligent Tutoring Systems (ITSs) have started to incorporate game-based components in an attempt to improve student engagement during system interactions. iSTART-ME is a ne...
G. Tanner Jackson, Natalie L. Davis, Danielle S. M...
AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
CORR
2010
Springer
183views Education» more  CORR 2010»
13 years 7 months ago
A Game Theoretical Approach to Modeling Information Dissemination in Social Networks
One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be...
Dmitry Zinoviev, Vy Duong, Honggang Zhang
RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 1 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat