Sciweavers

760 search results - page 42 / 152
» Networking Large-Scale Virtual Environments
Sort
View
DSOM
2004
Springer
14 years 2 months ago
Using Object-Oriented Constraint Satisfaction for Automated Configuration Generation
In this paper, we describe an approach for automatically generating configurations for complex applications. Automated generation of system co nfigurations is required to allow lar...
Tim Hinrichs, Nathaniel Love, Charles J. Petrie, L...
IPPS
2000
IEEE
14 years 1 months ago
A Parallel Co-evolutionary Metaheuristic
In order to show that the parallel co-evolution of di erent heuristic methods may lead to an e cient search strategy, we have hybridized three heuristic agents of complementary beh...
Vincent Bachelet, El-Ghazali Talbi
AINA
2009
IEEE
14 years 2 months ago
Development of Immersive Virtual Driving Environment Using OpenCABIN Library
— To investigate how aged drivers can drive more safely, we are developing an immersive virtual driving environment. It consists of precise force feedback steering system device,...
Yoshisuke Tateyama, Tetsuro Ogi, Hidekazu Nishimur...
TVCG
2008
96views more  TVCG 2008»
13 years 9 months ago
Hand Motion Prediction for Distributed Virtual Environments
We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting, and tearing. However, there is no...
Addison Chan, Rynson W. H. Lau, Lewis W. F. Li
AFRIGRAPH
2009
ACM
14 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage