— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
We have previously developed a collaborative virtual environment (CVE) for small-group virtual classrooms, intended for distance learning by geographically dispersed students. The...
The university campus is an interesting application environment for the ubiquitous computing paradigm: a large number of users share a substantial amount of their information need...
Few real-world applications of mobile ad hoc networks have been developed or deployed outside the military environment, and no traces of actual node movement in a real ad hoc netw...
Jorjeta G. Jetcheva, Yih-Chun Hu, Santashil PalCha...