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VRST
1997
ACM
14 years 5 hour ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz
ICPP
2006
IEEE
14 years 1 months ago
Parallel Algorithms for Evaluating Centrality Indices in Real-world Networks
This paper discusses fast parallel algorithms for evaluating several centrality indices frequently used in complex network analysis. These algorithms have been optimized to exploi...
David A. Bader, Kamesh Madduri
INFOCOM
2012
IEEE
11 years 10 months ago
MobiShare: Flexible privacy-preserving location sharing in mobile online social networks
—Location sharing is a fundamental component of mobile online social networks (mOSNs), which also raises significant privacy concerns. The mOSNs collect a large amount of locati...
Wei Wei, Fengyuan Xu, Qun Li
SIGGRAPH
2000
ACM
14 years 5 days ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
SIGCOMM
2004
ACM
14 years 1 months ago
The feasibility of supporting large-scale live streaming applications with dynamic application end-points
While application end-point architectures have proven to be viable solutions for large-scale distributed applications such as distributed computing and file-sharing, there is lit...
Kunwadee Sripanidkulchai, Aditya Ganjam, Bruce M. ...