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VRML
1997
ACM
14 years 1 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
HOTI
2008
IEEE
14 years 4 months ago
QsNetIII an Adaptively Routed Network for High Performance Computing
—In this paper we describe QsNetIII , an adaptively routed network for High Performance Computing (HPC) applications. We detail the structure of the network, the evolution of our...
Duncan Roweth, Trevor Jones
LISA
1994
13 years 11 months ago
Adventures in the Evolution of a High-Bandwidth Network for Central Servers
In a small network, clients and servers may all be connected to a single Ethernet without significant performance concerns. As the number of clients on a network grows, the necess...
Karl L. Swartz, Roger Les Cottrell, Marty Dart
WIOPT
2010
IEEE
13 years 8 months ago
On maximizing collaboration in Wireless Mesh Networks without monetary incentives
—In distributed network settings, where nodes are not under the control of a single administrative entity, the fulfillment of fundamental network operations is heavily dependent...
Gabriel Popa, Éric Gourdin, Franck Legendre...
ICNP
2006
IEEE
14 years 3 months ago
Orthogonal Rendezvous Routing Protocol for Wireless Mesh Networks
— Routing in multi-hop wireless networks involves the indirection from a persistent name (or ID) to a locator. Concepts such as coordinate space embedding help reduce the number ...
Bow-Nan Cheng, Murat Yuksel, Shivkumar Kalyanarama...