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» Neural Networks for State Evaluation in General Game Playing
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FUNGAMES
2010
13 years 5 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ICANN
2005
Springer
14 years 7 days ago
Evolution of Heuristics for Give-Away Checkers
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
Magdalena Kusiak, Karol Waledzik, Jacek Mandziuk
FLAIRS
2003
13 years 8 months ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade
INFOCOM
2009
IEEE
14 years 1 months ago
An Evaluation of Weak State Mechanism Design for Indirection in Dynamic Networks
—State signaling and maintenance mechanisms play crucial roles in communication network protocols. State is used to facilitate indirections in protocols such as routing. Design a...
Utku Gunay Acer, Alhussein A. Abouzeid, Shivkumar ...
GECCO
2006
Springer
141views Optimization» more  GECCO 2006»
13 years 10 months ago
Coevolution of neural networks using a layered pareto archive
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...