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» Neural Networks for State Evaluation in General Game Playing
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CCS
2009
ACM
14 years 1 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
AIR
2004
91views more  AIR 2004»
13 years 6 months ago
A Personalized Defection Detection and Prevention Procedure based on the Self-Organizing Map and Association Rule Mining: Applie
Abstract. Customer retention is an increasingly pressing issue in today's competitive environment. This paper proposes a personalized defection detection and prevention proced...
Hee Seok Song, Jae Kyeong Kim, Yeong Bin Cho, Soun...
GECCO
2007
Springer
217views Optimization» more  GECCO 2007»
13 years 8 months ago
A quantitative analysis of memory requirement and generalization performance for robotic tasks
In autonomous agent systems, memory is an important element to handle agent behaviors appropriately. We present the analysis of memory requirements for robotic tasks including wal...
DaeEun Kim
DAGM
2003
Springer
13 years 12 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IJON
2007
120views more  IJON 2007»
13 years 6 months ago
Comparison of dynamical states of random networks with human EEG
Existing models of EEG have mainly focused on relations to network dynamics characterized by firing rates [L. de Arcangelis, H.J. Herrmann, C. Perrone-Capano, Activity-dependent ...
Ralph Meier, Arvind Kumar, Andreas Schulze-Bonhage...