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» Neural Networks for State Evaluation in General Game Playing
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TEC
2008
127views more  TEC 2008»
13 years 6 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim
NPL
2000
105views more  NPL 2000»
13 years 6 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
AIIDE
2006
13 years 8 months ago
Incorporating Advice into Neuroevolution of Adaptive Agents
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 26 days ago
Acquiring evolvability through adaptive representations
Adaptive representations allow evolution to explore the space of phenotypes by choosing the most suitable set of genotypic parameters. Although such an approach is believed to be ...
Joseph Reisinger, Risto Miikkulainen
CSE
2009
IEEE
13 years 10 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...