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» Neural Networks for State Evaluation in General Game Playing
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EUROSYS
2006
ACM
14 years 3 months ago
The SMART way to migrate replicated stateful services
Many stateful services use the replicated state machine approach for high availability. In this approach, a service runs on multiple machines to survive machine failures. This pap...
Jacob R. Lorch, Atul Adya, William J. Bolosky, Ron...
EICS
2011
ACM
12 years 10 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
ATAL
2005
Springer
14 years 4 days ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
IJCNN
2006
IEEE
14 years 18 days ago
A Monte Carlo Sequential Estimation for Point Process Optimum Filtering
— Adaptive filtering is normally utilized to estimate system states or outputs from continuous valued observations, and it is of limited use when the observations are discrete e...
Yiwen Wang 0002, António R. C. Paiva, Jose ...
INFOCOM
2009
IEEE
14 years 1 months ago
Analysis of Adaptive Incentive Protocols for P2P Networks
— Incentive protocols play a crucial role to encourage cooperation among nodes in networking applications. The aim of this paper is to provide a general analytical framework to a...
Ben Q. Zhao, John C. S. Lui, Dah-Ming Chiu