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PPSN
2010
Springer
13 years 7 months ago
Indirect Encoding of Neural Networks for Scalable Go
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Jason Gauci, Kenneth O. Stanley
CVPR
1997
IEEE
14 years 10 months ago
Global Training of Document Processing Systems Using Graph Transformer Networks
We propose a new machine learning paradigm called Graph Transformer Networks that extends the applicability of gradient-based learning algorithms to systems composed of modules th...
Léon Bottou, Yoshua Bengio, Yann LeCun
WWW
2005
ACM
14 years 9 months ago
Boosting SVM classifiers by ensemble
By far, the support vector machines (SVM) achieve the state-of-theart performance for the text classification (TC) tasks. Due to the complexity of the TC problems, it becomes a ch...
Yan-Shi Dong, Ke-Song Han
IJCNN
2006
IEEE
14 years 2 months ago
Pattern Selection for Support Vector Regression based on Sparseness and Variability
— Support Vector Machine has been well received in machine learning community with its theoretical as well as practical value. However, since its training time complexity is cubi...
Jiyoung Sun, Sungzoon Cho
DIGRA
2005
Springer
14 years 2 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan