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ISRR
2005
Springer
111views Robotics» more  ISRR 2005»
14 years 1 months ago
Bias Reduction and Filter Convergence for Long Range Stereo
We are concerned here with improving long range stereo by filtering image sequences. Traditionally, measurement errors from stereo camera systems have been approximated as 3-D Gau...
Gabe Sibley, Larry Matthies, Gaurav S. Sukhatme
ICPR
2010
IEEE
14 years 2 months ago
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views
Hand pointing has been an intuitive gesture for human interaction with computers. Big challenges are still posted for accurate estimation of finger pointing direction in a 3D spac...
Kaoning Hu, Shaun Canavan, Lijun Yin
ICMCS
2007
IEEE
116views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Viewpoint-Dependent Quality Control on Microfacet Billboarding Model for Sports Video
We propose a new on-line modeling and rendering method for visualizing players in sports. This method targets the intricate geometry of players in sports such as wrestling. Our sy...
Hitoshi Furuya, Itaru Kitahara, Yoshinari Kameda, ...
ICAT
2007
IEEE
14 years 1 months ago
Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter
This paper presents a method for improving accuracy of marker-based tracking using a 2D marker for Augmented Reality. We focus on that tracking becomes unstable when the view dire...
Yuko Uematsu, Hideo Saito
IWVF
2001
Springer
13 years 12 months ago
Head Model Acquisition from Silhouettes
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
Kwan-Yee Kenneth Wong, Paulo R. S. Mendonça...