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149
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TJS
2008
113views more  TJS 2008»
15 years 3 months ago
Improving the parallelism of iterative methods by aggressive loop fusion
Abstract. Traditionally, loop nests are fused only when the data dependences in the loop nests are not violated. This paper presents a new loop fusion algorithm that is capable of ...
Jingling Xue, Minyi Guo, Daming Wei
ICDCS
1995
IEEE
15 years 7 months ago
Implementing Sequentially Consistent Shared Objects Using Broadcast and Point-to-Point Communication
A distributed algorithm that implements a sequentially consistent collection of shared read/update objects using a combination of broadcast and point-to-point communication is pre...
Alan Fekete, M. Frans Kaashoek, Nancy A. Lynch
ICDE
2002
IEEE
110views Database» more  ICDE 2002»
16 years 4 months ago
A Publish & Subscribe Architecture for Distributed Metadata Management
The emergence of electronic marketplaces and other electronic services and applications on the Internet is creating a growing demand for effective management of resources. Due to ...
Markus Keidl, Alexander Kreutz, Alfons Kemper, Don...
123
Voted
SOSP
2003
ACM
16 years 12 days ago
Capriccio: scalable threads for internet services
This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...
146
Voted
AGI
2011
14 years 7 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk