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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
RTSS
1994
IEEE
13 years 11 months ago
Efficient Aperiodic Service Under Earliest Deadline Scheduling
In this paper we present four new on-line algorithms for servicing soft aperiodic requests in real-time systems, where a set of hard periodic lash is scheduled using the Earliest ...
Marco Spuri, Giorgio C. Buttazzo
RECSYS
2010
ACM
13 years 7 months ago
Incremental collaborative filtering via evolutionary co-clustering
Collaborative filtering is a popular approach for building recommender systems. Current collaborative filtering algorithms are accurate but also computationally expensive, and so ...
Mohammad Khoshneshin, W. Nick Street
SOCO
2010
Springer
13 years 5 months ago
Automatic detection of trends in time-stamped sequences: an evolutionary approach
This paper presents an evolutionary algorithm for modeling the arrival dates in time-stamped data sequences such as newscasts, e-mails, IRC conversations, scientific journal artic...
Lourdes Araujo, Juan Julián Merelo Guerv&oa...
STOC
2000
ACM
134views Algorithms» more  STOC 2000»
13 years 11 months ago
Computing the median with uncertainty
We consider a new model for computing with uncertainty. It is desired to compute a function fX1; : : : ; Xn where X1; : : : ; Xn are unknown, but guaranteed to lie in speci ed i...
Tomás Feder, Rajeev Motwani, Rina Panigrahy...