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IFIP
2009
Springer
14 years 3 months ago
HMM-Based Trust Model
Probabilistic trust has been adopted as an approach to taking security sensitive decisions in modern global computing environments. Existing probabilistic trust frameworks either a...
Ehab ElSalamouny, Vladimiro Sassone, Mogens Nielse...
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ANTSW
2006
Springer
14 years 5 days ago
Extending the Particle Swarm Algorithm to Model Animal Foraging Behaviour
The particle swarm algorithm contains elements which map fairly strongly to the foraging problem in behavioural ecology. In this paper, we show how some simple adaptions to the sta...
Cecilia Di Chio, Riccardo Poli, Paolo Di Chio
PRESENCE
1998
115views more  PRESENCE 1998»
13 years 8 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
HCI
2009
13 years 6 months ago
A New Approach to Design an Interactive System for Molecular Analysis
The rapid evolution of molecule's imaging and observation's techniques has caused a growing interest in studying molecular structures. Naturally, scientists have turned t...
Mouna Essabbah, Samir Otmane, Joan Hérisson...