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ACMACE
2006
ACM
15 years 10 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
INFOCOM
2005
IEEE
15 years 9 months ago
TCP-Africa: an adaptive and fair rapid increase rule for scalable TCP
— High capacity data transfers over the Internet routinely fail to meet end-to-end performance expectations. The default transport control protocol for best effort data traffic ...
R. King, Richard G. Baraniuk, Rudolf H. Riedi
SISW
2005
IEEE
15 years 9 months ago
The Consequences of Decentralized Security in a Cooperative Storage System
Traditional storage systems have considered security as a problem to be solved at the perimeter: once a user is authenticated, each device internal to the system trusts the decisi...
Douglas Thain, Christopher Moretti, Paul Madrid, P...
160
Voted
AOSE
2005
Springer
15 years 9 months ago
Using the Analytic Hierarchy Process for Evaluating Multi-Agent System Architecture Candidates
Abstract. Although much effort has been spent on suggesting and implementing new architectures of Multi-Agent Systems (MAS), the evaluation and comparison of these has often been d...
Paul Davidsson, Stefan J. Johansson, Mikael Svahnb...