Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
— High capacity data transfers over the Internet routinely fail to meet end-to-end performance expectations. The default transport control protocol for best effort data traffic ...
Traditional storage systems have considered security as a problem to be solved at the perimeter: once a user is authenticated, each device internal to the system trusts the decisi...
Douglas Thain, Christopher Moretti, Paul Madrid, P...
Abstract. Although much effort has been spent on suggesting and implementing new architectures of Multi-Agent Systems (MAS), the evaluation and comparison of these has often been d...
Paul Davidsson, Stefan J. Johansson, Mikael Svahnb...