Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
Multimedia communication is a part of everyday life and its appearance in computer applications is increasing in frequency and diversity. Intelligent or knowledge based computer su...
Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Describing shots through the occurrence of semantic concepts is the first step towards modeling the content of a video semantically. An important challenge is to automatically se...
Over the past century alone, millions of hours of audiovisual data have been collected with great potential for e.g., new creative productions, research and educational purposes. ...