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MIDDLEWARE
2007
Springer
14 years 2 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
CCGRID
2006
IEEE
14 years 2 months ago
Large Scale Distributed Simulation on the Grid
The development of many complex simulation applications requires collaborative effort from researchers with different domain knowledge and expertise, possibly at different locatio...
Georgios K. Theodoropoulos, Yi Zhang, Dan Chen, Ro...
CLUSTER
2006
IEEE
14 years 2 months ago
Positioning Dynamic Storage Caches for Transient Data
Simulations, experiments and observatories are generating a deluge of scientific data. Even more staggering is the ever growing application demand to process and assimilate these...
Sudharshan S. Vazhkudai, Douglas Thain, Xiaosong M...
JVA
2006
IEEE
14 years 2 months ago
Dependability in Hybrid Grid Systems: A Virtual Clusters Approach
With the rapid evolution of mobile and ubiquitous computing, small-scale devices like personal digital assistants, smart "converged" phones and laptops now dominate the ...
Stavros Isaiadis, Vladimir Getov
CCGRID
2005
IEEE
14 years 1 months ago
GangSim: a simulator for grid scheduling studies
Large distributed Grid systems pose new challenges in job scheduling due to complex workload characteristics and system characteristics. Due to the numerous parameters that must b...
Catalin Dumitrescu, Ian T. Foster