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JCT
2010
72views more  JCT 2010»
13 years 6 months ago
Extensions and restrictions of Wythoff's game preserving its p positions
We consider extensions and restrictions of Wythoff’s game having exactly the same set of P positions as the original game. No strict subset of rules give the same set of P posit...
Éric Duchêne, Aviezri S. Fraenkel, Ri...
ICPR
2008
IEEE
14 years 2 months ago
Direct 3-D shape recovery from image sequence based on multi-scale Bayesian network
We propose a new method for recovering a 3-D object shape from an image sequence. In order to recover high-resolution relative depth without using the complex Markov random field...
Norio Tagawa, Junya Kawaguchi, Shoichi Naganuma, K...
JAVA
2001
Springer
14 years 3 days ago
Sapphire: copying GC without stopping the world
Many concurrent garbage collection (GC) algorithms have been devised, but few have been implemented and evaluated, particularly for the Java programming language. Sapphire is an a...
Richard L. Hudson, J. Eliot B. Moss
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 1 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
AAAI
2000
13 years 9 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich