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CHI
2011
ACM
12 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
ROBOCUP
2007
Springer
79views Robotics» more  ROBOCUP 2007»
14 years 1 months ago
Self-localization Using Odometry and Horizontal Bearings to Landmarks
On the way to the big goal - the game against the human world champion on a real soccer field - the configuration of the soccer fields in RoboCup has changed during the last yea...
Matthias Jüngel, Max Risler
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
BMCBI
2008
154views more  BMCBI 2008»
13 years 7 months ago
Sequence based residue depth prediction using evolutionary information and predicted secondary structure
Background: Residue depth allows determining how deeply a given residue is buried, in contrast to the solvent accessibility that differentiates between buried and solvent-exposed ...
Hua Zhang, Tuo Zhang, Ke Chen 0003, Shiyi Shen, Ji...
JACM
2006
93views more  JACM 2006»
13 years 7 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo