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EGH
2011
Springer
12 years 7 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
DCC
2008
IEEE
14 years 7 months ago
On Self-Indexing Images - Image Compression with Added Value
Recent advances in compressed data structures have led to the new concept of self-indexing; it is possible to represent a sequence of symbols compressed in a form that enables fas...
Veli Mäkinen, Gonzalo Navarro
DCC
1995
IEEE
13 years 11 months ago
Quadtree Based JBIG Compression
A JBIG compliant, quadtree based, lossless image compression algorithm is described. In terms of the number of arithmetic coding operations required to code an image, this algorit...
Boyd Fowler, Ronald Arps, Abbas El Gamal, D. Yang
PCM
2005
Springer
123views Multimedia» more  PCM 2005»
14 years 1 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park
JCIT
2008
165views more  JCIT 2008»
13 years 7 months ago
Adaptive Source pixel based Prediction for Lossless Intra Coding of H.264 MPEG-4 /AVC
A new prediction for lossless intra coding technique employs source pixel based prediction in contrast to source block based prediction is presented as an enhancement of H.264/MPE...
N. Krishnan, P. Vijayalakshmi, R. K. Selvakumar, S...