Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Recent advances in compressed data structures have led to the new concept of self-indexing; it is possible to represent a sequence of symbols compressed in a form that enables fas...
A JBIG compliant, quadtree based, lossless image compression algorithm is described. In terms of the number of arithmetic coding operations required to code an image, this algorit...
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
A new prediction for lossless intra coding technique employs source pixel based prediction in contrast to source block based prediction is presented as an enhancement of H.264/MPE...
N. Krishnan, P. Vijayalakshmi, R. K. Selvakumar, S...