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KI
2008
Springer
13 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
CORR
2012
Springer
292views Education» more  CORR 2012»
12 years 5 months ago
Optimal Threshold Control by the Robots of Web Search Engines with Obsolescence of Documents
A typical web search engine consists of three principal parts: crawling engine, indexing engine, and searching engine. The present work aims to optimize the performance of the cra...
Konstantin Avrachenkov, Alexander N. Dudin, Valent...
ATAL
2007
Springer
14 years 3 months ago
An adversarial environment model for bounded rational agents in zero-sum interactions
Multiagent environments are often not cooperative nor collaborative; in many cases, agents have conflicting interests, leading to adversarial interactions. This paper presents a ...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
AAAI
1994
13 years 10 months ago
Using Qualitative Physics to Build Articulate Software for Thermodynamics Education
One of the original motivations for research in qualitative physics was the development of intelligent tutoring systems and learning environments for physical domains and complex ...
Kenneth D. Forbus, Peter B. Whalley
CSSE
2006
IEEE
13 years 9 months ago
Agile PASSI: An agile process for designing agents
We have been developing robotic multi-agent systems for several years according to a well defined methodology (PASSI) obtaining good results, but day by day needs of a more versati...
Antonio Chella, Massimo Cossentino, Luca Sabatucci...