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ACMACE
2009
ACM
13 years 10 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
JSAC
2006
127views more  JSAC 2006»
13 years 9 months ago
Location-based compromise-tolerant security mechanisms for wireless sensor networks
Abstract-- Node compromise is a serious threat to wireless sensor networks deployed in unattended and hostile environments. To mitigate the impact of compromised nodes, we propose ...
Yanchao Zhang, Wei Liu, Wenjing Lou, Yuguang Fang
ICC
2007
IEEE
124views Communications» more  ICC 2007»
14 years 3 months ago
On Achieving Maximum Network Lifetime Through Optimal Placement of Cluster-heads in Wireless Sensor Networks
—In a wireless sensor network, the network lifetime is an important issue when the size of the network is large. In order to make the network scalable, it is divided into a numbe...
Marudachalam Dhanaraj, C. Siva Ram Murthy
INFOCOM
2012
IEEE
11 years 11 months ago
Submodular game for distributed application allocation in shared sensor networks
Abstract—Wireless sensor networks are evolving from singleapplication platforms towards an integrated infrastructure shared by multiple applications. Given the resource constrain...
Chengjie Wu, You Xu, Yixin Chen, Chenyang Lu
AINA
2008
IEEE
14 years 3 months ago
Senceive: A Middleware for a Wireless Sensor Network
— A significant amount of research effort is being carried out by the research community to increase the scope and usefulness of wireless sensor networks; to optimise life time ...
Christian Hermann, Waltenegus Dargie