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AIIDE
2008
13 years 10 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
AAAI
2006
13 years 9 months ago
Memory Intensive Branch-and-Bound Search for Graphical Models
AND/OR search spaces have recently been introduced as a unifying paradigm for advanced algorithmic schemes for graphical models. The main virtue of this representation is its sens...
Radu Marinescu 0002, Rina Dechter
EUROGP
2010
Springer
167views Optimization» more  EUROGP 2010»
13 years 8 months ago
An Analysis of Genotype-Phenotype Maps in Grammatical Evolution
We present an analysis of the genotype-phenotype map in Grammatical Evolution (GE). The standard map adopted in GE is a depth-first expansion of the non-terminal symbols during the...
David Fagan, Michael O'Neill, Edgar Galván ...
GECCO
2008
Springer
133views Optimization» more  GECCO 2008»
13 years 8 months ago
Automatic generation of XSLT stylesheets using evolutionary algorithms
This paper introduces a procedure based on genetic programming to evolve XSLT programs (usually called stylesheets or logicsheets). XSLT is a general purpose, document-oriented fu...
Pablo García-Sánchez, Juan Juli&aacu...
KES
2006
Springer
13 years 7 months ago
Scheduling Jobs on Computational Grids Using Fuzzy Particle Swarm Algorithm
Abstract. Grid computing is a computing framework to meet the growing computational demands. This paper introduces a novel approach based on Particle Swarm Optimization (PSO) for s...
Ajith Abraham, Hongbo Liu, Weishi Zhang, Tae-Gyu C...