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» Non-clairvoyant Scheduling Games
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HICSS
2003
IEEE
207views Biometrics» more  HICSS 2003»
14 years 4 months ago
Multi-Agent Systems and Microeconomic Theory: A Negotiation Approach to Solve Scheduling Problems in High Dynamic Environments
Microeconomics offer a far developed theory on the subject of rational choice. This theory is applied to a multi-agent system, which has been modeled in order to establish schedul...
Hans Czap, Marc Becker
ICSE
2010
IEEE-ACM
13 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ATAL
2011
Springer
12 years 11 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
CONCUR
2007
Springer
14 years 5 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
TCS
2002
13 years 10 months ago
Asymptotic behavior in a heap model with two pieces
In a heap model, solid blocks, or pieces, pile up according to the Tetris game mechanism. An optimal schedule is an in nite sequence of pieces minimizing the asymptotic growth rat...
Jean Mairesse, Laurent Vuillon