In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Consumers use service selection mechanisms to decide on a service provider to interact with. Although there are various service selection mechanisms, each mechanism has different s...
We present an algorithm, HI-MAT (Hierarchy Induction via Models And Trajectories), that discovers MAXQ task hierarchies by applying dynamic Bayesian network models to a successful...
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
Mediation is the process of decomposing a task into subtasks, finding agents suitable for these subtasks and negotiating with agents to obtain commitments to execute these subtas...