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» Non-linear image processing in hardware
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SIGGRAPH
1999
ACM
13 years 11 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
IPSN
2007
Springer
14 years 1 months ago
MeshEye: a hybrid-resolution smart camera mote for applications in distributed intelligent surveillance
Surveillance is one of the promising applications to which smart camera motes forming a vision-enabled network can add increasing levels of intelligence. We see a high degree of i...
Stephan Hengstler, Daniel Prashanth, Sufen Fong, H...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
ACIVS
2005
Springer
14 years 28 days ago
FPGA Design and Implementation of a Wavelet-Domain Video Denoising System
Multiresolution video denoising is becoming an increasingly popular research topic over recent years. Although several wavelet based algorithms reportedly outperform classical sing...
Mihajlo Katona, Aleksandra Pizurica, Nikola Teslic...