This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Surveillance is one of the promising applications to which smart camera motes forming a vision-enabled network can add increasing levels of intelligence. We see a high degree of i...
Stephan Hengstler, Daniel Prashanth, Sufen Fong, H...
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Multiresolution video denoising is becoming an increasingly popular research topic over recent years. Although several wavelet based algorithms reportedly outperform classical sing...
Mihajlo Katona, Aleksandra Pizurica, Nikola Teslic...