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» Non-negative Sparse Modeling of Textures
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ICPR
2006
IEEE
14 years 8 months ago
Using Specularities to Recover Multiple Light Sources in the Presence of Texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Pascal Lagger, Pascal Fua
WACV
2002
IEEE
14 years 15 days ago
Range Synthesis for 3D Environment Modeling
In this paper a range synthesis algorithm is proposed as an initial solution to the problem of 3D environment modeling from sparse data. We develop a statistical learning method f...
Luz Abril Torres-Méndez, Gregory Dudek
DAGM
2008
Springer
13 years 9 months ago
Model-Based Motion Capture for Crash Test Video Analysis
Abstract. In this work, we propose a model-based approach for estimating the 3D position and orientation of a dummy's head for crash test video analysis. Instead of relying on...
Juergen Gall, Bodo Rosenhahn, Stefan Gehrig, Hans-...
ICASSP
2011
IEEE
12 years 11 months ago
Image editing based on Sparse Matrix-Vector multiplication
This paper presents a unified model for image editing in terms of Sparse Matrix-Vector (SpMV) multiplication. In our framework, we cast image editing as a linear energy minimizat...
Ying Wang, Hongping Yan, Chunhong Pan, Shiming Xia...
RT
1998
Springer
13 years 11 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov