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SIGGRAPH
2000
ACM
13 years 12 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
APVIS
2004
13 years 9 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
TIM
2011
134views more  TIM 2011»
13 years 2 months ago
A New Sensory System for Modeling and Tracking Humans Within Industrial Work Cells
—This paper introduces a new sensory system for the 2-D detection, tracking, and prediction of human motions. Using the data acquired through the sensory system, a model of a hum...
Nima Najmaei, Mehrdad R. Kermani, M. A. Al-Lawati
APVIS
2004
13 years 9 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
CGF
2008
156views more  CGF 2008»
13 years 7 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...