Sciweavers

2973 search results - page 120 / 595
» Non-photorealistic virtual environments
Sort
View
VRCAI
2006
ACM
14 years 2 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
IUI
2004
ACM
14 years 2 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
CHI
2005
ACM
14 years 9 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
MIG
2009
Springer
14 years 3 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
IPPS
2008
IEEE
14 years 3 months ago
Resource allocation in a client/server hybrid network for virtual world environments
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...