In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
To achieve optimal performance, garbage-collected applications must balance the sizes of their heaps dynamically. Sizing the heap too small can reduce throughput by increasing the...
Matthew Hertz, Stephen Kane, Elizabeth Keudel, Ton...
A Virtual Organization (VO) in the Grid is a collection of users and distributed resources, in which resources are shared by users. VOs are dynamically created for some goals and t...
Byung Joon Kim, Kyong Hoon Kim, Sung Je Hong, Jong...
Currently, there is a strong effort of the research community in rethinking the Internet architecture to cope with its current limitations and support new requirements. Many resea...
Natalia Castro Fernandes, Marcelo D. D. Moreira, I...