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IJVR
2006
113views more  IJVR 2006»
13 years 10 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
TOMS
1998
148views more  TOMS 1998»
13 years 9 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
IWMM
2011
Springer
245views Hardware» more  IWMM 2011»
13 years 1 months ago
Waste not, want not: resource-based garbage collection in a shared environment
To achieve optimal performance, garbage-collected applications must balance the sizes of their heaps dynamically. Sizing the heap too small can reduce throughput by increasing the...
Matthew Hertz, Stephen Kane, Elizabeth Keudel, Ton...
EGC
2005
Springer
14 years 3 months ago
Ticket-Based Grid Services Architecture for Dynamic Virtual Organizations
A Virtual Organization (VO) in the Grid is a collection of users and distributed resources, in which resources are shared by users. VOs are dynamically created for some goals and t...
Byung Joon Kim, Kyong Hoon Kim, Sung Je Hong, Jong...
ADT
2011
13 years 1 months ago
Virtual networks: isolation, performance, and trends
Currently, there is a strong effort of the research community in rethinking the Internet architecture to cope with its current limitations and support new requirements. Many resea...
Natalia Castro Fernandes, Marcelo D. D. Moreira, I...