We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
One of the main goals of anywhere augmentation is the development of automatic algorithms for scene acquisition in augmented reality systems. In this paper, we present Envisor, a ...
The paper proposes a different solution for a virtual collaborative environment for scientific research. The solution is the outcome of a project by Dutch, Swiss and English stude...
Hein Bles, Marco Boom, Laurien Broer van Dijk, Eri...
— This paper reports an autonomous cooperative navigation system for robot formations in realistic scenarios. The formation movement control is based on a virtual structure compo...
Pablo Urcola, L. Riazuelo, M. T. Lazaro, Luis Mont...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...