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HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
14 years 5 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
VR
2008
IEEE
160views Virtual Reality» more  VR 2008»
14 years 4 months ago
Envisor: Online Environment Map Construction for Mixed Reality
One of the main goals of anywhere augmentation is the development of automatic algorithms for scene acquisition in augmented reality systems. In this paper, we present Envisor, a ...
Stephen DiVerdi, Jason Wither, Tobias Höllere...
C5
2005
IEEE
14 years 3 months ago
A Collaborative Environment for Users of Advanced Scientific Instruments
The paper proposes a different solution for a virtual collaborative environment for scientific research. The solution is the outcome of a project by Dutch, Swiss and English stude...
Hein Bles, Marco Boom, Laurien Broer van Dijk, Eri...
IROS
2008
IEEE
157views Robotics» more  IROS 2008»
14 years 4 months ago
Cooperative navigation using environment compliant robot formations
— This paper reports an autonomous cooperative navigation system for robot formations in realistic scenarios. The formation movement control is based on a virtual structure compo...
Pablo Urcola, L. Riazuelo, M. T. Lazaro, Luis Mont...
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
14 years 1 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...