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SMILE
2000
Springer
14 years 10 days ago
Augmented Reality Using Uncalibrated Video Sequences
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...
DARE
2000
125views more  DARE 2000»
13 years 10 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
CHI
2004
ACM
14 years 9 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
14 years 3 months ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
CGI
2001
IEEE
14 years 13 days ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...