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NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PDPTA
2007
13 years 9 months ago
Scalable Overlay Multicast Tree Construction for Media Streaming
Overlay networks have become popular in recent times for content distribution and end-system multicasting of media streams. In the latter case, the motivation is based on the lack...
Gabriel Parmer, Richard West, Gerald Fry
LISA
2000
13 years 9 months ago
Tracing Anonymous Packets to Their Approximate Source
Most denial-of-service attacks are characterized by a flood of packets with random, apparently valid source addresses. These addresses are spoofed, created by a malicious program ...
Hal Burch, Bill Cheswick
EAAI
2006
157views more  EAAI 2006»
13 years 8 months ago
Color reduction and estimation of the number of dominant colors by using a self-growing and self-organized neural gas
A new method for color reduction in a digital image is proposed, which is based on the development of a new neural network classifier and on a new method for Estimation of the Mos...
Antonios Atsalakis, Nikos Papamarkos
CCS
2011
ACM
12 years 8 months ago
MIDeA: a multi-parallel intrusion detection architecture
Network intrusion detection systems are faced with the challenge of identifying diverse attacks, in extremely high speed networks. For this reason, they must operate at multi-Giga...
Giorgos Vasiliadis, Michalis Polychronakis, Sotiri...