—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
Motion information scalability is an important requirement for a fully scalable video codec, especially in low bit rate or small resolution decoding scenarios. So far, several lay...
This paper presents a novel method for learning object manipulation such as rotating an object or placing one object on another. In this method, motions are learned using referenc...
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both is...