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TVCG
1998
98views more  TVCG 1998»
13 years 7 months ago
Perception of Human Motion With Different Geometric Models
—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
ICIP
2007
IEEE
14 years 9 months ago
A Fully Scalable Motion Model for Scalable Video Coding
Motion information scalability is an important requirement for a fully scalable video codec, especially in low bit rate or small resolution decoding scenarios. So far, several lay...
Meng-Ping Kao, Truong Nguyen
AR
2011
13 years 2 months ago
Learning, Generation and Recognition of Motions by Reference-Point-Dependent Probabilistic Models
This paper presents a novel method for learning object manipulation such as rotating an object or placing one object on another. In this method, motions are learned using referenc...
Komei Sugiura, Naoto Iwahashi, Hideki Kashioka, Sa...
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 2 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
CVPR
2009
IEEE
13 years 11 months ago
Switching Gaussian Process Dynamic Models for simultaneous composite motion tracking and recognition
Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both is...
Jixu Chen, Minyoung Kim, Yu Wang, Qiang Ji