Abstract. In this paper we present a new method for the 3D reconstruction of highly deforming surfaces (for instance a flag waving in the wind) viewed by a single orthographic came...
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Abstract. We cast the problem of motion segmentation of feature trajectories as linear manifold finding problems and propose a general framework for motion segmentation under affin...
— Most robotic vision algorithms are proposed by envisaging robots operating in structured environments where the world is assumed to be rigid. These algorithms fail to provide o...
Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to learn the st...