Increasingly, more importance is placed on the uncertainty information of data being displayed. This paper focuses on techniques for visualizing 3D scalar data sets with correspon...
Suzana Djurcilov, Kwansik Kim, Pierre Lermusiaux, ...
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
We investigate in this article the rigid registration of large sets of points, generally sampled from surfaces. We formulate this problem as a general Maximum-Likelihood (ML) estim...
The layered depth image (LDI) is a popular approach to represent three-dimensional objects with complex geometry for image-based rendering (IBR). LDI contains several attribute val...
This paper points out and attempts to remedy a serious discrepancy in results obtained by global calibration methods: The re-projection error can be rendered very small by these m...
Rafael Grompone von Gioi, Pascal Monasse, Jean-Mic...