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IMAGING
2003
13 years 9 months ago
Rendering HDR Images
Color imaging systems are continuously improving, and have now improved to the point of capturing high dynamic range scenes. Unfortunately most commercially available color displa...
Garrett M. Johnson, Mark D. Fairchild
AFRIGRAPH
2006
ACM
14 years 1 months ago
Compression of dense and regular point clouds
We present a simple technique for single-rate compression of point clouds sampled from a surface, based on a spanning tree of the points. Unlike previous methods, we predict futur...
Bruce Merry, Patrick Marais, James E. Gain
ICCV
1995
IEEE
13 years 11 months ago
In Defence of the 8-Point Algorithm
The fundamental matrix is a basic tool in the analysis of scenes taken with two uncalibrated cameras, and the 8-point algorithm is a frequently cited method for computing the fund...
Richard I. Hartley
ARITH
2005
IEEE
14 years 1 months ago
High-Radix Implementation of IEEE Floating-Point Addition
We are proposing a micro-architecture for highperformance IEEE floating-point addition that is based on a (non-redundant)high-radix representation of the floatingpoint operands....
Peter-Michael Seidel
ICIP
2010
IEEE
13 years 5 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert