Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
In this paper, we introduce iterative mean and median filtering schemes for smoothing noisy 3D shapes given as triangle meshes. Our main idea consists of applying mean and median...
Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyae...
We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
Feature sensitive mesh segmentation is important for many computer graphics and geometric modeling applications. In this paper, we develop a mesh segmentation method which is capa...