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MVA
2000
157views Computer Vision» more  MVA 2000»
13 years 9 months ago
Optimized Camera Viewpoint Determination System for Soccer Game Broadcasting
Keisuke Matsumoto, Satoshi Sudo, Hideo Saito, Shin...
EGH
2009
Springer
13 years 7 months ago
Scaling of 3D game engine workloads on modern multi-GPU systems
Jordi Roca Monfort, Mark Grossman
ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
IUI
2000
ACM
14 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...