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FDG
2009
ACM
15 years 8 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
121
Voted
AI
2004
Springer
15 years 3 months ago
On the computational complexity of qualitative coalitional games
We study coalitional games in which agents are each assumed to have a goal to be achieved, and where the characteristic property of a coalition is a set of choices, with each choi...
Michael Wooldridge, Paul E. Dunne
SIAMDM
2010
84views more  SIAMDM 2010»
15 years 1 months ago
Complementary Iterated Floor Words and the Flora Game
Let ϕ = (1 + √ 5)/2 denote the golden section. We investigate relationships between unbounded iterations of the floor function applied to various combinations of ϕ and ϕ2. We...
Aviezri S. Fraenkel
DMS
2010
146views Multimedia» more  DMS 2010»
15 years 2 months ago
Electronic Payment and Online Gaming
We will evaluate electronic payment (ePayment) systems by employing a use-value analysis. The key success factors of ePayment systems are security and flexibility. Not surprisingly...
Gerald Draxler, Johannes Sametinger, Andreas Wiesa...
136
Voted
CHI
2010
ACM
15 years 10 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...