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113
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FPLAY
2008
15 years 5 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
141
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JSAC
2007
117views more  JSAC 2007»
15 years 3 months ago
Spectrum sharing for unlicensed bands
We study a spectrum sharing problem in an unlicensed band where multiple systems coexist and interfere with each other. Due to asymmetries and selfish system behavior, unfair and...
Raul Etkin, Abhay Parekh, David Tse
153
Voted
ATAL
2004
Springer
15 years 9 months ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Michael Beetz, Thomas Stammeier, Sven Flossmann
116
Voted
JMM2
2008
105views more  JMM2 2008»
15 years 3 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 3 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer