Sciweavers

1953 search results - page 143 / 391
» Normative system games
Sort
View
173
Voted
GAMEON
2003
15 years 5 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
158
Voted
CIG
2005
IEEE
15 years 9 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
128
Voted
CIE
2010
Springer
15 years 1 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
127
Voted
VL
2007
IEEE
107views Visual Languages» more  VL 2007»
15 years 10 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
CAV
2008
Springer
80views Hardware» more  CAV 2008»
15 years 5 months ago
Ranking Automata and Games for Prioritized Requirements
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
Rajeev Alur, Aditya Kanade, Gera Weiss