Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...