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99
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LISA
2004
15 years 5 months ago
Making a Game of Network Security
This paper describes our experiences in the design and implementation of a network for security training exercises, and one such exercise. The network described herein is flexible...
Marc Dougherty
142
Voted
ATAL
2010
Springer
15 years 4 months ago
ALIVE: an agent-based framework for dynamic and robust service-oriented applications
Service-oriented systems are becoming more and more nodes in a digital, dynamic ecosystem requiring the identification and establishment of flexible, spontaneous collaboration act...
Javier Vázquez-Salceda, Wamberto Weber Vasc...
137
Voted
CSFW
2010
IEEE
15 years 7 months ago
A Game-Based Definition of Coercion-Resistance and Its Applications
Coercion-resistance is one of the most important and intricate security requirements for voting protocols. Several definitions of coercion-resistance have posed in the literature,...
Ralf Küsters, Tomasz Truderung, Andreas Vogt
AIIDE
2008
15 years 6 months ago
Otello: A Next-Generation Reputation System for Humans and NPCs
This paper introduces Online Alchemy's Otello technology as a way to enable reputational capabilities beyond any found in games or other online social contexts today. This te...
Michael Sellers
146
Voted
GLOBECOM
2009
IEEE
15 years 10 months ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...