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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 3 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CDC
2008
IEEE
115views Control Systems» more  CDC 2008»
15 years 10 months ago
Oblivious equilibrium for large-scale stochastic games with unbounded costs
— We study stochastic dynamic games with a large number of players, where players are coupled via their cost functions. A standard solution concept for stochastic games is Markov...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...
CDC
2008
IEEE
141views Control Systems» more  CDC 2008»
15 years 10 months ago
Distributed welfare games with applications to sensor coverage
We consider a variation of the resource allocation problem. In the traditional problem, there is a global planner who would like to assign a set of players to a set of resources s...
Jason R. Marden, Adam Wierman
CDC
2008
IEEE
100views Control Systems» more  CDC 2008»
15 years 10 months ago
A pursuit game with range-only measurements
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
138
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CW
2006
IEEE
15 years 9 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...