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AIIDE
2006
15 years 5 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
90
Voted
IWEC
2004
15 years 5 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
NIPS
2003
15 years 5 months ago
All learning is Local: Multi-agent Learning in Global Reward Games
In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and efï¬...
Yu-Han Chang, Tracey Ho, Leslie Pack Kaelbling
99
Voted
CORR
2010
Springer
140views Education» more  CORR 2010»
15 years 3 months ago
Coverage games in small cells networks
Abstract: This paper considers the problem of cooperative power control in distributed small cell wireless networks. We introduce a novel framework, based on repeated games, which ...
Mael Le Treust, Hamidou Tembine, Samson Lasaulce, ...
125
Voted
CHI
2005
ACM
16 years 4 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...