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COCOON
2009
Springer
15 years 10 months ago
An Attacker-Defender Game for Honeynets
A honeynet is a portion of routed but otherwise unused address space that is instrumented for network traffic monitoring. It is an invaluable tool for understanding unwanted Intern...
Jin-yi Cai, Vinod Yegneswaran, Chris Alfeld, Paul ...
ATAL
2005
Springer
15 years 9 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz
COR
2006
91views more  COR 2006»
15 years 3 months ago
An LP approach to compute the pre-kernel for cooperative games
We present an algorithm to compute the (pre)-kernel of a TU-game N, v with a system of n 2 1 linear programming problems. In contrast to the algorithms using convergence methods t...
Holger Meinhardt
143
Voted
JUCS
2007
110views more  JUCS 2007»
15 years 3 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
132
Voted
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
15 years 9 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...