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PRESENCE
2010
74views more  PRESENCE 2010»
14 years 11 months ago
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
Nonny de la Peña, Peggy Weil, Joan Llobera,...
CSCW
2012
ACM
14 years 3 days ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
INFOCOM
2012
IEEE
13 years 6 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
CVPR
2012
IEEE
13 years 6 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
CONCUR
2012
Springer
13 years 6 months ago
Making Weighted Containment Feasible: A Heuristic Based on Simulation and Abstraction
Simulation and Abstraction Guy Avni and Orna Kupferman School of Computer Science and Engineering, Hebrew University, Israel Weighted automata map input words to real numbers and a...
Guy Avni, Orna Kupferman